Gaining Perspective on PC Gaming
November 3, 2006
The skewed perspective on gaming
In the world of Linux, there are many who believe PC gaming is bigger than it really is. Don’t get me wrong—it’s a big business. If it weren’t, it wouldn’t exist. Gaming companies would have otherwise long abandoned making PC games. It is not, however, as big as many Linux users believe it is—not by a long shot.
Take, for example, this blog entry, published on ZDnet 2 November, 2006, in which the author tries to make the case that the lack of PC games is a major barrier to Linux desktop adoption:
The belief that “average home PC user[s]” buy PC games and consider it a “pretty important aspect of PC ownership” is commonplace on Linux forums. If you don’t believe me, look at this forum thread entitled “time for debate: Games are the biggest barrier to desktop linux!”
The real perspective on gaming
The real truth, of course, is that most average home PC users either don’t game at all, play console games, play online Flash/Shockwave-based games, or play non-commercial games like Solitaire, Hearts, or Minesweeper.
Most average home PC users do not go out and buy the latest World of Warcraft or Doom. Seriously.
If you look closely at any argument to the contrary, there is never any hard data to back it up—only anecdotal data (”Hey, everyone I know plays PC games…”). Well, I went scouring all over the internet to find some hard data, and here it is.
Exhibit A
From Poll: 4 in 10 adults play electronic games: Board, card, strategy games, action sports most popular, here are a couple of excerpts:
Let’s do the math. One in six online gamers play more than 10 hours a week. Online gamers are 45% of those who describe themselves as gamers, who are, in turn, only 40% of American adults. That ends up being 3% of all American adults. That’s right—3% (hardly most… not even a large minority) of American adults game online for more than 10 hours a week.
Another fact some Linux users are hard-up to acknowledge—the most popular games among normal PC users are casual games, not the latest commercial first-person shooter.
That poll was conducted in April 2006, based on a sample of 3,024 American adults.
Exhibit B
Gaming is for Grown-Ups cites a December 2005 study of 1,767 “adult video game households” and 500 teenagers by the Consumer Electronics Association, in which one of the conclusions is that
I’m not sure what an “adult video game household” is, so 58% seems pretty low to me, but even that is a majority (over 50%) preferring the console over the PC for gaming.
Exhibit C
Wikipedia isn’t always a reliable source, but in this case, it’s actually citing another source that isn’t editable by just anyone.
This is an excerpt from the Wikipedia article on video games:
- Console and portable software sales: $6.2 billion, up 8% from 2003[2]
- Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003[2]
- PC game sales: $1.1 billion, down 2% from 2003[3]
As you can see, PC gaming is big. I’m not denying its existence or its profitability. $1.1 billion is a pretty substantial sales number.
Nevertheless, as you can see, console and portable software sales are 5.6 times more than PC games sales.
Final thoughts
If PC gaming isn’t as big as a lot of Linux users think it is, why don’t they realize it? Well, I would propose that serious gamers tend to be friends with other serious gamers, and that if most of your friends game seriously, it would be easy to imagine that most people in general game seriously. Not being a serious gamer myself, I know very few people who do PC game. Most of my friends and relatives who do play games play console games (PS2 and the like), so the fact that console gaming is a bigger market than PC gaming isn’t a surprise to me.
Anecdotal “evidence” is fine to trot out every once in a while, but sometimes you also have to look at some statistically significant figures.